Showing posts with label Battle Resonance. Show all posts
Showing posts with label Battle Resonance. Show all posts

Wednesday, April 23, 2014

Soul Eater Battle Resonance (PS2, PSP)

Atsushi Okubo’s Soul Eater manga and anime franchise is very popular. Not on the same level as the current big WSJ trinity (One Piece, Naruto, and Bleach), but one of the many franchises that shared the distant second or third spot. One of the possible reasons cited for this is that the story’s unique blend of comedy, fan-service, action, and goofy art style takes some getting used to and requires patience before it starts to pick up. The same can be said of Soul Eater Battle Resonance, which was released for the PS2 and its little brother, the PSP.

A little backgrounder first: Soul Eater is set at the Death Weapon Meister Academy, a school and training facility for humans with the ability to transform into weapons and humans who are training to wield said weapons, called meisters or technicians. The franchise focuses on a group of students, faculty members, and the head of the academy itself, the actual Grim Reaper, Death.

Soul Eater Battle Resonance does a good job of adapting the content and aesthetics of the early parts of the manga. The characters and their weapons look exactly like their manga counterparts, the attacks on the game are based on their attacks in the story, and the stages are straight out of the locations in the story. There’s nothing to complain about with the visuals. Graphics are sharp and mimic cel shading, the animation is fluid, and the use of framebuffer effects lead to bright, beautiful, and devastating-looking special attacks. The PS2, for its part, runs at a smooth buttery 60 frames per second (the PSP version runs at 30 fps, like many PSP games. It still looks fluid, though, thanks to the small screen.)