Monday, March 26, 2018

Sword Art Online: Fatal Bullet



For those unfamiliar with the light novel and anime franchise it is based on, Sword Art Online: Fatal Bullet may seem weird – First, while there is online multiplayer, the entirety of the game is single player-centric. Additionally, the “sword” in the title may seem like a misnomer because the game revolves around guns. But bear with us, it makes sense in the end.

For the uninitiated, Sword Art Online: Fatal Bullet is a 3rd person shooter RPG based on the Gun Gale Online part of Reki Kawahara’s Sword Art Online light novel and anime franchise. Unlike previous Sword Art Online games, Fatal Bullet follows a user-created custom character inside a VR MMORPG game called Gun Gale Online. The user character’s story will intersect with those of the franchise’s main characters Kirito, Asuna, and the rest of their crew.

The Online part of the name pertains only to the faux VR MMORPG. The player gets to roleplay a person who plays the fictional VR MMO called Gun Gale Online. The in-game world’s population of player characters are only computer-controlled AI. The actual multiplayer is limited to a couple of modes where characters either try to duel each other or fight alongside each other against a Boss Monster, competing on who gets to do the most damage before the monster falls.

Story

It is not surprising that the story is decent, given that the game is based on a light novel. Obviously, people who dislike Sword Art Online will not like the game’s story as it is an almost direct adaptation, but SAO fans will definitely love the twists and the game, as far as we know, contains a plot thread that is exclusive to the game. So it is still worth experiencing even if you have already read the novel.

Graphics

Befitting of a 3D anime game, Sword Art Online: Fatal Bullet uses a 3D cel-shaded engine that aims to simulate the look of 2D cel-shaded anime. While it is still obviously a 3D game, the visuals do a great job by perfectly showing its characters as inspired by anime visuals, without looking out of place in the 3D environment. Some versions (particularly the PC port) also take advantage of post processing techniques to add more flourish to the visuals, most notably its use of chromatic aberration. This gives the game a slightly blurred but cinematic look.



Gameplay

When it comes to gameplay, Fatal Bullet can be a bit of a hit and miss. There is obvious potential in how the game handles. The characters handle perfectly depending on how you build them (as expected of an RPG, leveling up gives you points that can be invested into different attributes such as agility, dexterity, strength, etc – with each stat affecting different factors such as handling of the character, damage, inventory capacity, aiming efficiency, etc.)

The aiming is also forgiving. There is auto-aim that is functional but will not do as good of a job as manual aiming. This means beginners can rely on the auto-aim at first, until they get accustomed to manual aiming where they can do optimal damage.

The combat is not perfect, though. Some handling issues are present particularly when it comes to the use of two non-gun weapons: the UFC, which is a grappling hook that can be used to climb up places require some getting used to. And the photon swords will require practice to use effectively, because there is no lock-in targeting, you will have to struggle with the camera controls a bit in order to avoid hitting a lot of thin air. Fortunately, the photon swords provide some of the most consistently large damages in the game (bested only by the slow and heavy sniper rifles), and provide the ability to block bullets and lasers, which provides a tradeoff to its limited range and unwieldiness.


The game, we feel, could have also benefited from a cover system. Fortunately, your character is very mobile so the lack of a cover system does not hinder survivability, provided that you can adapt to its more fast-paced gunplay.

Replayability

Another glaring drawback to the game is its length. The campaign is extremely short, and can be finished in one sitting if not for some artificial lengthening tricks such as the need to grind affinity for each of the side characters in order to get the true ending, and the addition of a fourth wall-breaking time-rewind capability to the plot. People who love grinding may find this a plus, but people who just want to go through the story once should read a guide first, so that they can fulfill all the requirements for the true ending on their first playthrough, thus removing the need to rewind and re-grind.

All in all, Sword Art Online: Fatal Bullet is by no means a perfect game. There is potential for the game to appeal to people who are not fans of the franchise, but it has glaring flaws that may be dealbreakers for people who are just looking for a good third person shooter. So if you are coming in and looking for an anime version of The Division, you should temper your expectations or else you’ll come out disappointed. Fans of the Sword Art Online franchise, on the other hand, will definitely enjoy this flawed, yet faithful adaptation of the Gun Gale Online arc.