Showing posts with label Shooter. Show all posts
Showing posts with label Shooter. Show all posts

Monday, March 26, 2018

Sword Art Online: Fatal Bullet



For those unfamiliar with the light novel and anime franchise it is based on, Sword Art Online: Fatal Bullet may seem weird – First, while there is online multiplayer, the entirety of the game is single player-centric. Additionally, the “sword” in the title may seem like a misnomer because the game revolves around guns. But bear with us, it makes sense in the end.

For the uninitiated, Sword Art Online: Fatal Bullet is a 3rd person shooter RPG based on the Gun Gale Online part of Reki Kawahara’s Sword Art Online light novel and anime franchise. Unlike previous Sword Art Online games, Fatal Bullet follows a user-created custom character inside a VR MMORPG game called Gun Gale Online. The user character’s story will intersect with those of the franchise’s main characters Kirito, Asuna, and the rest of their crew.

The Online part of the name pertains only to the faux VR MMORPG. The player gets to roleplay a person who plays the fictional VR MMO called Gun Gale Online. The in-game world’s population of player characters are only computer-controlled AI. The actual multiplayer is limited to a couple of modes where characters either try to duel each other or fight alongside each other against a Boss Monster, competing on who gets to do the most damage before the monster falls.

Story

It is not surprising that the story is decent, given that the game is based on a light novel. Obviously, people who dislike Sword Art Online will not like the game’s story as it is an almost direct adaptation, but SAO fans will definitely love the twists and the game, as far as we know, contains a plot thread that is exclusive to the game. So it is still worth experiencing even if you have already read the novel.

Graphics

Befitting of a 3D anime game, Sword Art Online: Fatal Bullet uses a 3D cel-shaded engine that aims to simulate the look of 2D cel-shaded anime. While it is still obviously a 3D game, the visuals do a great job by perfectly showing its characters as inspired by anime visuals, without looking out of place in the 3D environment. Some versions (particularly the PC port) also take advantage of post processing techniques to add more flourish to the visuals, most notably its use of chromatic aberration. This gives the game a slightly blurred but cinematic look.



Gameplay

When it comes to gameplay, Fatal Bullet can be a bit of a hit and miss. There is obvious potential in how the game handles. The characters handle perfectly depending on how you build them (as expected of an RPG, leveling up gives you points that can be invested into different attributes such as agility, dexterity, strength, etc – with each stat affecting different factors such as handling of the character, damage, inventory capacity, aiming efficiency, etc.)

The aiming is also forgiving. There is auto-aim that is functional but will not do as good of a job as manual aiming. This means beginners can rely on the auto-aim at first, until they get accustomed to manual aiming where they can do optimal damage.

The combat is not perfect, though. Some handling issues are present particularly when it comes to the use of two non-gun weapons: the UFC, which is a grappling hook that can be used to climb up places require some getting used to. And the photon swords will require practice to use effectively, because there is no lock-in targeting, you will have to struggle with the camera controls a bit in order to avoid hitting a lot of thin air. Fortunately, the photon swords provide some of the most consistently large damages in the game (bested only by the slow and heavy sniper rifles), and provide the ability to block bullets and lasers, which provides a tradeoff to its limited range and unwieldiness.


The game, we feel, could have also benefited from a cover system. Fortunately, your character is very mobile so the lack of a cover system does not hinder survivability, provided that you can adapt to its more fast-paced gunplay.

Replayability

Another glaring drawback to the game is its length. The campaign is extremely short, and can be finished in one sitting if not for some artificial lengthening tricks such as the need to grind affinity for each of the side characters in order to get the true ending, and the addition of a fourth wall-breaking time-rewind capability to the plot. People who love grinding may find this a plus, but people who just want to go through the story once should read a guide first, so that they can fulfill all the requirements for the true ending on their first playthrough, thus removing the need to rewind and re-grind.

All in all, Sword Art Online: Fatal Bullet is by no means a perfect game. There is potential for the game to appeal to people who are not fans of the franchise, but it has glaring flaws that may be dealbreakers for people who are just looking for a good third person shooter. So if you are coming in and looking for an anime version of The Division, you should temper your expectations or else you’ll come out disappointed. Fans of the Sword Art Online franchise, on the other hand, will definitely enjoy this flawed, yet faithful adaptation of the Gun Gale Online arc.




Sunday, July 27, 2014

Mobile Suit Gundam vs. Zeta Gundam (GC/PS2)

There’s a port of Mobile Suit Gundam vs. Zeta Gundam for the Playstation 2 and the Gamecube, with the Playstation 2 receiving both an English and Japanese version. This review will apply to both since there’s very little difference between them outside of what the hardware entails (e.g. the GC version naturally has better loading times.)

Now for the skinny: Mobile Suit Gundam vs. Zeta Gundam is a third person action game based on Yoshiyuki Tomino’s iconic mecha franchise. The game puts you in control of a mobile suit, drops you and a partner in a large expansive stage, and pits you against enemy mobile suits.

The choice of mobile suits and armors is limited to the ones you’ll find on the original series, Zeta Gundam, Gundam ZZ, and the movie Char’s Counterattack. You won’t find any suits from the Gundam Wing or Seed franchises in here, and you won’t find any from the Unicorn series either even though that’s set in the same timeline.

Tuesday, July 15, 2014

Mobile Suit Gundam 00 (Nintendo DS)

The Nintendo DS isn’t exactly the handheld of choice if you want games based on the Gundam franchise, so Mobile Suit Gundam 00 should at least get points for bringing the franchise to Nintendo’s dual screen handheld. To wit, it’s the best action Gundam game on the DS, but that isn’t saying much considering that it’s the only one on the system (the Gundam Seed-based one was cancelled for who knows what reason.)

The game is Japanese-only, and can be text-heavy. Thankfully, the game itself is an air-combat-based shooter, so it doesn’t require an understanding of the story. And the menus and dialogue scenes can be navigated easily. Personally, I just pressed A like spastic madman until the giant-robot-shooting action starts.

Gameplay-wise, Mobile Suit Gundam 00 (Kidou Senshi Gundam 00) uses an engine similar to the one on the PS2, where you’re basically piloting an airplane shaped like a Gundam. There’s no ground combat, and while you do have a melee attack, it’s not as useful as simply shooting down everything that crosses your path. The fact that you’ll end up destroying enemies before they get close enough to recognize makes the game kind of lonely – you’re a lone Gundam shooting down various dark-colored shapes.


Saturday, February 1, 2014

Mobile Suit Gundam vs. Gundam Next Plus (PSP)



Mobile Suit Gundam vs. Gundam Next Plus is a 3rd person arena shooter that takes several dozen gundams from the franchise’s long, storied history, and pits them against each other in deathmatches (anywhere from 1 vs. 1 to 2 vs. 2) in large expansive battlegrounds set on various locations ranging from urban city landscapes to outer space.

The Game and the Story

This is more of a commemorative game for the Gundam franchise’s 40th anniversary, so you won’t find much in the way of story. It just takes two to 4 mobile suits/armors from each series and gives you a chance to pit them against each other. The lack of a story isn’t much of a problem, as this is all about action-packed fights between some of the best-looking mechas in the history of ever.

The controls are fairly easy. You just use the analogue or digital pad to move, the face buttons for various long range and melee attacks, and the shoulder buttons can be used for super moves and assists. Some characters have screen filling attacks or transformed modes (e.g. the Unicorn Gundam’s awakened state) that provide damage or speed bonuses.