Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Monday, January 19, 2015

Dragonball Z Supersonic Warriors


Dragonball Z: Supersonic Warriors gives you control of one of the many Z warriors or the series’ villains (from Vegeta to Buu) and lets you duke it out with another fighter on a wide open area. Unlike traditional fighting games where you can walk, dash, and jump, this game lets you float and dash in any direction. Mobility may be limited at first due to the floatyness of the controls, but you’ll be able to fight much better once you learn how to use the ki dash in order to speed up your moves.

When it comes to fighting, you have a light and heavy attack. The R button charges your ki, and pressing any of the attack buttons while charging will let you do either a heavy or light ki blast, depending on which attack button you pressed. Pressing both attack buttons while holding the R button will let you do a super, the type and direction of which will depend on where you are relative to the opponent.

Wednesday, July 23, 2014

Mitsume Ga Tooru/The Three Eyed One (NES/Famicom)


Mitsume ga Tooru is based on the same-titled manga and anime franchise from Osamu Tezuka. You play the role of the bald, three-eyed Hosuke Sharaku, who is supposed to be the last of his kind. The intro shows that another three eyed man named Prince Godaru invaded Sharaku’s city while riding on the ancient tank Gomorrah, Godaru then destroys a large part of the city and kidnaps Sharaku’s friend, Wato Chiyoko. From thereon, you play a sidescrolling/platforming action game similar to Mega Man, using Sharaku’s ability to shoot energy from his third eye and his ability to summon an ancient spear called the Akai Condor, which not only serves as a powerful offensive projectile, but also as an additional platform if you need to jump higher. There’s also a store that you can access at the beginning of each stage where you can buy upgrades for your health, weapons, etc.


Basically, if you enjoy Mega Man, you’ll enjoy Mitsume Ga Tooru. Especially because Mitsume ga Tooru isn’t punishingly difficult. There are a number of things that make it easier than even the least difficult Mega Man game, the most notable being the presence of a health bar, which means you don’t die from one hit. There’s room for mistakes in this game. The controls are fairly responsive and there’s no floatiness so it’s not difficult to do precision jumps despite Sharaku’s limited mobility. Besides, the Akai Condor will help you reach places beyond Sharaku’s jumping ability.

Sunday, February 23, 2014

Pokemon Battle Trozei Coming to the 3DS



If you thought the recent problems over the Pokemon Bank Launch and Nintendo’s current money troubles is a sign that we won’t be getting an experimental new Pokemon game soon, you’d be wrong, because Nintendo has recently announced a new installment in the Pokemon game franchise, this time around it’s a puzzle game titled “Pokemon Battle Trozei.”

You can check out the video below to see what Pokemon Battle Trozei looks like in action:



Pokemon Battle Trozei is scheduled for a March 20, 2014 release via the 3DS eShop.

Friday, February 7, 2014

Dragonball Advanced Adventure (GBA)



Dragonball Advanced Adventure is a 2D side-scrolling action game for the Gameboy Advance that is based on the exploits of the series’ protagonist, Son Goku, when he was still a young boy. It follows the events since the start of the anime all the way to Goku’s first defeat of King Piccolo – along the way he’ll meet Bulma, Krillin, Oolong, Yamcha, Tienshinhan, Puar, Hermit Turtle – and fight against the Red Ribbon Army, Pilaf, and the aforementioned Piccolo.


Advanced Adventure is easily one of the best games you’ll find on the Gameboy Advance (it’s probably right up there with Astro Boy: Omega Factor) even if you don’t like anime games. Both presentation and execution are top notch, and it’s got extra game content up the wazoo.

Visually, Dragonball Advanced Adventure takes its cue from the anime, and does a good job with it, at least as far as the Gameboy Hardware can offer. The colors are bright and crisp, and the sprites are well-detailed. The sounds are well-done, with the intro theme perfectly mimic-ing the show’s intro, while the voices are spot-on for the characters.

Gameplay, as mentioned above, is 2D sidescrolling action. Goku can walk, run, block, jump, and punch, but also has access to a variety of special attacks such as his trademark Kame Hame Wave and his power pole, which has the power to extend all the way to the moon if the user wills it, but only manages to reach across the screen for this game. Advanced Adventure also has shades of MetroidVania, as paths can branch and some destinations can be reached through different paths. However, the player is not required to stick to one path and those who have no patience for exploration can take the shortest path – the game knows that it’s a beat ‘em up and doesn’t try to force you into playing a different game, except for those stages where you have to play a SHMUP.

The enemies in the game are varied, but not varied enough to not require palette swaps. Thankfully, the pace moves fast enough and you are not forced to kill enemies except in some cases, so if you find yourself getting bored hitting the same dog-guy over and over, you can choose to jump over his head and skip the fight. Or heck, you can bust out one of the two screen-filling supermoves to clear everything.